Resilience is a socially conscious city builder game that aims to educate players about refugees around the world. Players assume the role of a refugee camp manager and grapple with the day-to-day struggles of camp life and the structural problems of international aid systems.
Resilience was built in Unity for Windows, Mac, and PC.
Alexander Gallegos was Technical Director.
Developed art pipeline
Optimized game performance to allow for 300+ AI agents in a lush environment
Implemented randomization system to allow for diverse and unique characters
Oversaw environmental asset workflow to build game atmosphere
Created customizable moving skybox
Researched and met with advisors to support serious nature of game
Created concept art and character designs
Sculpted character detail in Zbrush and baked texture maps
Developed performant and customizable shaders
Designed, tested, and tweaked core gameplay mechanics
Examples of possible randomly-generated characters
Skybox planet sprite, made in Photoshop
Resilience Game Environment and Skybox
Early concept art for game environment
Skybox setup in game
Orthographic character sheet for modeling reference
Skybox sky shader in Unity Shader Graph