Scintilla
Learn more and download on the Starspun Games website.
Scintilla is a stylized 3D puzzle-platformer that lets you switch, converge, diverge, and take control of three different characters – each with a unique perspective that dynamically affects both the atmospheric visuals and interactable world.
Scintilla is a game built in Unity for Windows and Mac
Alexander Gallegos was Technical Director and Game Designer
Guided game creation, including level design, character design, and story
Oversaw programming team, including setting tasks and tracking progress
Created concept art for characters and environment
Implemented models created by teammates to build a modular and vivid environment
Created materials and shaders, placed lights to develop a cohesive world
Polished game by adding detail such as particle effects, character trails, and atmospheric effects
Reviewed levels for quality and playability, adjusting based on playtester feedback
Found and fixed bugs as needed
Tree of Light - a particle system/mesh environmental prop
Scintilla and Lumos - the game's two collectibles
Astral Wind - an environmental hazard
Brazier fire particles
Aurora - UI Headshot art
Soliel - UI Headshot art
Lucine - UI Headshot art
Top Left: Early concept art of Lucine and Soliel
Bottom Left: Early monster concept art
Right: Aurora redesign concept art